Mail about mail (and other armor and EP topics)
In this earlier post, I mentioned that I'd been answering email questions about my Edge Protection (EP) rules for armor in GURPS. For those with an interest in EP, here's a paraphrasing of my...
View ArticleGame design musing: Pricing breadth in skills
If fluency in a foreign tongue costs your character 5 points, how much should fluency in ten languages cost?In the midst of recent email correspondence about ESCARGO, I've dredged up a game design...
View ArticleRPG science: Character tails
Got a game character with a nice fluffy tail? Those things can be good for more than just Furry decor, you know. At a recent TED conference, biologist Robert Full presented research into the wonders of...
View ArticlePricing breadth: Talents and Wildcard skills in GURPS
Here's a quick example of putting the ideas in Game design musing: Pricing breadth in skills to work:GURPS' Wildcard skills (BS 175) allow purchase of multiple skills for the price of three; Talents...
View ArticleGURPS Range Ruler launched on e23!
It's here! Steve Jackson Games' e23 Store now offers the Range Ruler, a tool for finding battle map combat ranges without counting hexes. It's based on a design I submitted to SJG, and after a kind...
View ArticleDistance and defense: Tiny tweak for GURPS combat
Here's a minor, yet-untested melee idea that came up during chatter over some GURPS combat scenarios:When you close a distance gap to attack, you give the defender more time to react than you do by...
View ArticleMore Star Frontiers goodness
Ooh, here's an accomplishment most trivial: This site's Star Frontiers to GURPS 4e Conversion Notes page ranks #1 on a Google search for "star frontiers gurps". That just might be my first first...
View ArticleI am not worthy of this gaming table
Hand-crafted tables of fine wood – for gaming. Our gaming, not billiards and poker and bridge. A dropped play surface lets you just cover up a game in progress, and pick up play without a hitch after...
View ArticleT Bone's Games Diner TAKEOUT MENU #006
THE TAKEOUT MENU: Flyaway Missives from T Bone's Games Diner#006, Sep 16 2010 Read more...
View ArticleRPG science: Dinosaurs heavier than thought?
"Dinosaurs may be lighter than we thought!" That's the news item I welcomed in RPG science: Designing dinosaurs just got easier? a couple of years ago. I liked the sound of that discovery, as the...
View ArticleMinor update to GLAIVE Mini
Hear ye, hear ye. I've made a minor update to my GLAIVE Mini super-easy melee weapon design system for GURPS 4e, taking it from v1.0 to v1.1.The changes consist of minor clean-ups, plus a change to...
View ArticleRPG Science: Physical performance with armor and other loads
Just how tiring is heavy medieval armor? How much does a load slow down climbing? If you're the type who appreciates a bit of realism in your RPG action, here's what recent research and an anecdotal...
View ArticleUpdate: A Better Cost for ST – now with HP too!
It's A Better cost for ST... and HP too! Oh, and Striking ST and Lifting ST!An article that's received many kind remarks over the years (and has been put into use by GMs far and wide) now gets a v2.0...
View ArticleIdea pot: Kickin' it with GURPS
(In which I inaugurate the diner-themed term "idea pot", inviting your cogitative degustation of little semi-tested morsels long bubbling on the back burner. Or still just leaking juices behind the...
View ArticleWhy GURPS defenses use half skill: A half-baked idea
Continuing the Games Diner's fine tradition of bringing you the most inconsequential gaming gab out there...Why does a Parry or Block in GURPS – figured as 3 + half your skill with your weapon or...
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